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I love games... and fancy computers.  When I find something interesting related to computer gaming and technology in general, this is where I'll post it.  Shoot it if it moves!

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Thursday, 01 December 2005 Bellsouth Wants to Screw Up the Internet TParker 2259
Wednesday, 30 November 2005 Cybercrime more Profitable than Illicit Drug Sales? TParker 2284
Thursday, 03 November 2005 Setting up a Secure Wi-Fi Network TParker 1399
Friday, 28 October 2005 Sulu Comes Out TParker 1274
Thursday, 27 October 2005 Internet Access by State - U.S. Census 2003 TParker 1150
Thursday, 27 October 2005 Yet Another Copy-Protection Scheme TParker 1329
Wednesday, 12 October 2005 Creative's Sound Blaster X-Fi audio processor TParker 1505
Monday, 10 October 2005 N.D. May Require Web Auctioneer License TParker 1377
Sunday, 25 September 2005 NSA Applies for Patent for ID'ing Physical Location of Web Surfers TParker 1233
Thursday, 25 August 2005 Terabyte DVD Recorder Available Next Month TParker 1321
Friday, 19 August 2005 Scientists Mess with the Speed of Light TParker 1593
Tuesday, 16 August 2005 Apple and Microsoft Duel Over iPod Patent TParker 1397
Monday, 15 August 2005 US Copyright Office Considering MSIE-only website TParker 1286
Sunday, 14 August 2005 Yahoo, Google Debate Size of Internet TParker 1274
Sunday, 07 August 2005 Welcome to the Scene TParker 1397
Tuesday, 26 July 2005 Geeksta Rap? TParker 1377
Monday, 25 July 2005 Russia's Solution to SPAM TParker 1306
Sunday, 20 February 2005 5 Steps to a Quieter PC TParker 1642
Wednesday, 06 October 2004 Spyware Pimps Beware! TParker 1311
Thursday, 23 September 2004 JPEG of Death TParker 1493
 
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Studio Jargon
Reverberation
A complex of many reflected sounds occurring in an enclosed space such as a building or cave. The effect is often confused with echo which, strictly, is a discrete repeat of a sound event. Reverberation occurs to some extent in any place where a sound can occur, but is most noticeable in very large places with many hard reflective surfaces which are at complex angles to one another, such as large churches etc. Most people are able to recognise particular types or reverberation and can associate these with imaginary rooms of varying sizes. Devices for the artificial creation of reverberation ( sometimes called "room simulation") have been available for some time. Initially based on electromechanical devices such as reverb springs or reverb plates, these are now usually digital devices. Several distinct phases are observed in the evolution of a reverberative sound and these include pre delay, early reflections, high & low frequency damping, decay.

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